The Windowsill

One room, one window, and the plants you put in front of it. Time here is real: a day in the room is a day on your calendar, the light moves with the season, and what you do today is what you find tomorrow. The rules are the ones this site has spent forty articles documenting, which is why watering on a schedule does not go well.

Under 13, or a classroom? The version for kids needs no account and keeps the room on your own device.

Opening the room.

How it works

Check the soil before you water; that is free and always allowed. Watering dry soil earns coins. Watering wet soil earns nothing, and a plant left in wet soil long enough rots. Moving a plant into the light it wants, pruning what has yellowed, dealing with pests and repotting when the roots ask for it all earn coins too, up to a daily ceiling, so the board rewards days of care rather than clicks.

Coins buy plants, pots, fertilizer and things that change the room: a sheer curtain, a humidifier, a grow light, a shelf out of a pet's reach, a greenhouse cabinet. Coins cannot be bought and are not worth anything outside the room.

Every fact the game leans on comes from an article here, and every article traces to a cooperative extension source. When something goes wrong in the room, the note that appears links to the article that explains why. The day counts inside the game are pacing, not published figures: no extension service publishes how many days a pot takes to dry, and this site says so.

The room

The window direction and what is outside it come from the same model as the light estimator. The seasonal shift, where a low winter sun crosses the whole room and a high summer sun lands just inside the glass, is the one described in spring light changes for houseplants and houseplant winter care. A south window under a balcony behaves like a north window in summer, here as well as in south facing window plants.